4 Score and 8 Bits Ago - A Pixel Lincoln Review

- by Jeremiah A few weeks ago we interviewed Jason Tagmire, the mastermind behind the eagerly awaited Pixel Lincoln, the sidescrolling, deck-builder of presidential proportions. Shortly after the interview we were sent a prototype copy of the game to review, so here it is, our review of Pixel Lincoln.

The Setup - The setup of the game is unlike most deckbuilders. Instead of simply creating a pool of cards that you'll choose from, you're also deciding which baddies you'll face. The game consists of two levels, each level consists of a deck of cards that includes items, secret items, enemies, characters, checkpoints, a mini boss, and a boss. Once you've compiled your two levels the decks are set to the right and the first five cards are revealed making a row from left to right. Players then choose which level they will start on by placing their Lincoln meeple to the left of the first card of the level. Players are then given a starting deck of 10 cards (five starting movements, and five starting weapons), and a player # card with 2 life cards that are placed underneath it; then each person shuffles their decks, draw 5 cards from it, and the game begins.

Game Play - On a turn players decide whether to use their cards in one of two ways: by equipping them, or using them for money. If the card is equipped, the player gains the attack power, the action/movement, or special ability of the card. If they choose to spend money, they gain the money value of the card. By spending money you can collect a card in your level that is a movement or item/weapon and add it to your deck. By equipping weapons or movements you can defeat or jump over enemies as you move through the level. Defeating an enemy places that card in a score pile, and usually triggers a favorable action for the player who defeated it... Usually. Players move along the level, and as soon as one player's Lincoln makes it to the level's draw deck, any cards that are behind all of the players in that level are discarded. The leftover cards are moved back, and more cards are then revealed. This accurately and nostalgically represents the side-scrolling of those great video games we grew up with.

End Game - As you hit the three checkpoints in each level, they trigger certain game effects. Each checkpoint allows players a few options, such as drawing an extra card, exiting the level, or culling a card to their score pile. When the second checkpoint is reached, it's replaced with a mini boss, and when the third checkpoint is reached it's replaced by a boss. Defeating the boss on each level ends the game. Players then count their scores.

Winning the Game - Each card has a point value in the lower right-hand corner, as well as a suit along the bottom left. At the end of the game players count up their score from the score pile, as well as their player deck. If they've collected characters along the way, and if they have cards that match the required suits, those characters will also award additional points. This works well because players who don't beat the bosses still have a good fighting chance to win the game!

My Thoughts - What a fun romp! The feeling of actually playing an Old School side-scroller is seamlessly fused with the deck-building mechanics of some of today's great games. Pixel Lincoln manages to bring together some of the best elements of my present day pasttime and my youthful social awkwardness!

The art and universe of the game are unique, original, and full of quirks. It seems completely normal that President Lincoln would be battling puking turtles, luchadors, plague doctors, and laser sharks, with weapons like chicken cannons, sausage link whips, and beardarangs. I mean...why not? The full version of the game includes a level editor, which should be very, very handy. One playthrough we noticed that the two levels weren't very balanced, and if you were stuck in level two, all the good cards were going to the players in level one. I also see a lot of room for expansion in this game; I would love to see more, and different types of, abilities and triggered effects on the enemy cards as they are defeated. At the end of the day, Pixel Lincoln is not the most strategic of card games, which levels the playing field in a way—players are at the mercy of the levels and the cards they have at hand. But it's still fun to play! Here's to hoping you've got enough fire power, because don't look now, that luchador is throwing a hot dog with the works at you!

You can now pre-order your very own copy of Pixel Lincoln right here.

Thanks for reading!

Pirates of the Spanish Main?

By Jeremiah So I don't know how this slipped by my radar, but in late august Wizkids snuck out their reboot of the Pirates of the Spanish Main, in the form of a card game.

The original version of the Pirates franchise was based on the construction of tiny little pirate ships and setting up your entire table as the board on which you played. Many of those ships are still setting sail atop my monitor, even as I type! It is truly one of my all time favorites in the world of "dead games".

The new game hit stores in late August/early September, and unfortunately for the Pirates: OTSM franchise, hasn't seemed to make a big splash. The game play is advertised as  a secret bid system, where players play cards to help your sponsored captains achieve success without letting everyone know who you are secretly sponsoring. The cards feature artwork from the many releases of the original.

So, has anyone played this? Why didn't you tell me about it? Let us know what you think!

Thanks for reading!

Mission: Impossible Machine: A Review

- By Jeremiah The concept behind the quick-playing filler Impossible Machine has its roots in the incredibly unnecessary mechanical creations of Rube Goldberg; but for some reason when I play this game I keep hearing the Breakfast Machine music from Pee-Wee's Big Adventure by Danny Elfman. Anyway, up to 5 players are given a deck of cards that consists of random bits and pieces to use in the creation of an impossible machine, along with a few eradicate cards thrown in to mess with your opponents.

The Game - Setup is pretty quick and easy; each player selects a colored deck, shuffles up, and draws a hand of 7 cards. On a turn a player can play three cards; all three of these cards can be components of the machine or an eradicate card that wipes out a card of the machine and allows you to replace it. Each component card has an input type and an output type—levers (up and down, push or pull), gears, and electricity. When playing your component cards the input of the card played has to match the output of the card it's played next to. Some cards split their output and allow the machine to grow in different directions. Players can also insert cards into the machine again provided that the inputs and outputs match. The final type of card is a Catalyst card, these are the cards that give the machine its purpose. Once a player attaches a catalyst to the machine it sets the machine in motion on the end of the next players turn (assuming of course, that player hasn't eradicated the Catalyst). Once the machine is in motion, at the end each player's turn—starting at the beginning of the machine—three cards are turned face down. As long as cards are face up they can be eradicated and replaced, or cards can be inserted in between them. Once all the cards are turned face down the round ends, and players score a point for each of their cards, and 2 points for each of their Catalysts in the machine. The player with the must points after three machines wins the game.

Did I Like It? To be honest, it feels like there's a lot missing from the game. The theme of the game is interesting for sure, and has its charm, but the game itself seems sparse. And often just a turn or two into building the machine a Catalyst seems to show up and leave everyone scrambling—or that one player who had a bad draw completely out of the round. I know it's a filler game, and it's meant to be light, but to me it felt Uno-ish. It does require some strategizing to plan out a turn in advance, but even those best-laid plans can be dashed pretty quickly. I'm not completely giving up on the game, but it's not the engaging experience I expected from it—even for a filler.

Thanks for reading our little blog!

What You Missed...

Well, we're not sure why it happened, but it was a record-breaking week here at Theology Of Games! And we couldn't have done it without you. (No, seriously. That's how it works.) Thanks for reading. Here's the week's wrap-up. First we told you about the 2nd Netrunner pack that's coming (we haven't even seen the first one!).

We reviewed that great, cheap, fun, and easily-found-at-Target game Spot It!

We gave you a bonus interview, with the folks behind the Extra Life benefit.

Then we interviewed the folks behind the upcoming deck-builder Pixel Lincoln—both Jason Tagmire and President Lincoln himself!

We gave you the news that Looney Labs is launching an iPhone version of their popular card game Fluxx.

This week's Kickstarter spotlight was We are Dead, a zombie game—from the zombies' perspective...

And finally, we revealed that the GenCon exclusive adventure in the Lord of the Rings: The Card Game is now available as a print-and-play deck.

Again, thanks so much for giving us a chance. We're doing everything we can to bring you fun, interesting, thoughtful, and useful posts regarding this crazy hobby of ours. Have a great weekend.

Lord of the Rings—The Battle of Lake Town!

Fantasy Flight also announced this week that The Battle of Lake Town adventure pack for their living card game The Lord of the Rings: The Card Game, is now available as a print-on-demand title. The Battle of Lake Town was Fantasy Flight's Gencon exclusive this year, and promises to be an exciting addition to the LOTR adventure. Players will have to work together to save Lake Town from the Hobbit's main baddie, Smaug himself! If it's anything like last year's Gencon exclusive, it will be a brutal slugfest, with lots of action and not much questing! (My kind of adventure!) You can order a print-on-demand copy of The Battle of Lake Town RIGHT HERE! And you can read Fantasy Flight's full description of the adventure RIGHT HERE! As always, thanks for reading!

Fluxx On Your iPhone!

This just in: Looney Labs has announced that a mobile version of their hit card game Fluxx will be available on the iOS platform. The mobile version will feature local play (Pass and Play) as well as solo mode vs. AI, and asynchronous support for online multi-player support. Looney Labs has hinted at a streamlined experience, with most likely fewer rules in the "deck." It appears that the game will be the original version of the game and not one of the themed decks. You can read our full review of the original Fluxx right here. You can check out the official news from Looney Labs about the iOS version right here.

 

Hail to the Chief! An interview with Pixel Lincoln and Jason Tagmire

It is with great pleasure, and an extreme sense of patriotic pride, that we bring you this week's interview, with not only Jason Tagmire, designer of the Kickstarter smash hit "Pixel Lincoln," but today he's brought along his close personal friend the pixelated President himself, Pixel Lincoln!

Jason, Mr. President, thanks for taking a few minutes to answer some questions for us today. Jason, could you explain a little bit about how you approached the President about creating a card game based on his adventurous life?

JT: I didn’t at first. I saw his shiny face on a penny and decided to use it as a token in a prototype. Eventually that penny became the main character, and I had no other choice. I made a few phone calls, pulled a few strings, and the rest is history.

Mr. President, tell us about your first meeting with Jason.

PL: He came into my office with a prototype of his game, Pixel Lincoln. Now, this was not the deckbuilding game that we all know about. This was a terrible little card game where you roll a die and move a penny around the cards. I told him to give it another shot and we would talk about it.

Jason, so Pixel Lincoln is a deck-building, side-scrolling card game; how does that work? And what’s different about this deck-builder than the others out there?

JT: It’s deck-building in that all players start out with the same basic cards in their deck, and throughout the game the players will obtain new cards, making a better and better deck.

It’s side-scrolling in that you have a meeple that moves throughout the cards that are available, simulating a side-scrolling video game.

And it’s different in that it takes a very different approach to the style of game, and will probably be compared to Megaman before it’s compared to a game like Dominion or Ascension. I designed it to first and foremost feel like a video game. The cards that are available for purchase are only available for a certain amount of time before the screen scrolls, or they are purchased/defeated by other players. There are checkpoints and boss battles that come in after so much time passes. Players can switch between levels for a different experience, with completely different cards available.

Mr. President, can I call you Link? Nevermind... Did you sign off on the game, and if so, how historically accurate did you find the game play experience?

PL: The game is 100% accurate. This was the story of my life that I always wanted people to know, but the government is pretty good at covering things up. I signed off without hesitation, and I can’t wait for the truth to get out there.

Jason, you’ve been creating games for about 5 years now, which of your previous releases still holds a warm spot in your heart?

JT: Famous Missions. It’s a game where one player provides a mission (“Dismantle A Bomb”) and the other players choose their 3 best celebrities to complete that mission. Some celebrities may be helpful in these scenarios (Chuck Norris, Albert Einstein, Mr. T.) and others less so (Paris Hilton, Donald Trump, Carrot Top). After players choose their teams of three, they get to argue on their behalf, and the judging player chooses the best team for the job.

The game is always a good time, especially with a creative group. After a few years of self-publishing it, I listed it on Kickstarter in Sept 2011 and it failed miserably. There are a few reasons why, and I’ve learned so much since then, that it turned into a very positive experience for me. But as for Famous Missions, I’m not going to give up on it. It’s too much fun to forget about. Plus it was my second game with my good friend Lincoln in it.

Mr. President, do Mary and the boys know about the game? What do they think of your pixelated adventures? I bet the boys think it’s cool that you’re also going to be the star of a video game too!

PL: Shhhhhh. I haven’t told Mary yet. She is not a big fan of the video games. But the boys are very excited about it. Although you can’t get their hands off of Borderlands 2, they do love the classics. Battletoads is a big hit in our house. That level 3 is impossible!

Jason, speaking of the video game version: What format will it be available on? Am I going to have to break out my old NES system for it? (Because I will!)

JT: It was originally being developed for DS, which was as close to NES as we could get, but we’ve switched over to Steam. It will initially be PC and hopefully Mac will follow, because I do not have a PC and I want to play! If it’s successful, we can make the transition from Steam to PS3/Xbox 360 to 3DS.

This question is for both of you. What are your top 3 games right now?

JT:

Alien Frontiers Cosmic Encounter Battle Beyond Space

I guess I’m going through a space phase right now.

PL: Food Fight Junta: Viva El Presidente Chrononauts

Jason, outside of designing games what inspires you to “carpe diem”?

Definitely my family. My wife and I have a 4 year old daughter, and 2 year old twins, and they are all crazy. We’ll play and make games together, but more often we’ll just take off and see where we end up. It’s not unusual for us to drive 3 states away just to go to some silly little burger stand.

The next set of questions only requires a one word (or phrase) response!

Jason -

Favorite time travel movie? 12 Monkeys

Favorite snow creature: Wampa or Bumble? Wampa

Who wins in a fight: Iron Man or Hulk? HULK SMASH!

Best sandwich EVER? The Primanti Brothers in Pittsburgh.

Favorite A-Team member? It’s hard to top Mr. T, but I do love B.A. Baracus.

Mr. President -

Favorite non-confederate state? New Jersey

Favorite Gilligan’s Island castaway? Thurston Howell III

Favorite vampire slayer? Simon Belmont

Favorite campaign slogan? Where’s The Beef?

Captain Kirk or Captain Picard? Captain Kirk

Thanks again for taking time to answer our questions! If you want to check out Pixel Lincoln the game you can visit their Web site right here! And while you're there you can pre-order your copy of Pixel Lincoln, which is due for release this year! Thanks again for reading!

We Review Spot It!

By Firestone When it comes to board games, if there’s one question I’m asked more than any other, it’s “Where do you get these games?” Usually I have to tell people that they can get it on Amazon (if they’re lucky), and on online retailer or game store if they’re not lucky. That’s why it’s great when I can tell people that a fun game is available at their local Target store.

Spot It! comes in a round tin, and it’s just 55 cards with symbols on them. Each card has 8 different symbols on them—from a larger pool of more than 50 symbols. In the basic game, you’ll flip over two cards, and whoever can first spot the lone symbol they each share has to call it out, and then that person gets the card. What’s hard is that the symbols aren’t just different from card to card, but they vary in size, too. A ladybug might be gigantic on this card, and tiny on that one.

The game comes with many ways to play—but they’re all versions of be-the-first-to-spot-the-matching-symbols. Our favorite is called The Tower. Each player gets one facedown card; the rest of the deck is placed in a faceup pile in the middle of the table. At the same time, each person turns his or her card over, and then everyone has to find and call out the symbol their card and the center card has in common. Each person will have a different symbol that matches the middle one. If you win, you get the card and add it to the top of your pile. That will reveal a new card from The Tower, and you look for a new matching symbol. When The Tower is gone, you count up cards, and whoever has the most cards wins.

It plays from 2 – 8 players, the rules are super simple, and it’s really portable, so this would be a great game to play with a group of teenagers. Or your family.

So the next time you’re at Target, consider Spot It! It’s fast, fun, and cheap, and portable. What more could you want?! Thanks for reading!

Trace Amount - New Netrunner Data Pack Announced

The folks over at Fantasy Flight Games have announced the second data pack expansion for their newest Living Card Game, the re-imagined Netrunner. Trace Amount is the second data pack of the Genesis cycle, and features 60 cards (3 copies of 20 different cards). As with any of Fantasy Flight's LCG's these expansions add more depth, and more strategic options for players and add to the replay value of the game, without chasing cards down by buying box after box of boosters. (And how creepy weird is that baby on the cover?!)

For more info on Trace Amount, and some nifty card previews Click Here!

Also, our Kickstarted copies of Resistance: Avalon are in the mail, so we'll have a review up as soon as possible!

What You Missed

If you haven't been around this week, you've missed out on some fine blog posts here at TOG! Let's take a quick look back, as we move into the weekend! The News on Monday: Z-Man Games is releasing an English version of Robinson Crusoe, a co-op game of island survival!

The Review on Tuesday: Firestone reviewed Donald X. Vaccarino's Gauntlet of Fools.

The Interview on Wednesday: This week's interview featured Jesse Catron as he discussed his new Kickstarter campaign, Salmon Run, a racing, deck-builder with a fishy theme.

Kickstarter Weekly on Thursday: We featured the campaign of the converse version of Castle Panic! Known as Storm the Castle!

Also Today, we've added another little page to our humble site titled "Get Your Game Reviewed", enjoy!

Stay tuned next week, or else you'll miss more news, reviews, and interviews, including a very special, presidential interview with a very special guest, don't miss it!

Thanks again for reading, and have a great weekend everyone!